ALVIN JEONG

IoTEA

Team

Alvin Jeong
Huiran Li
Andrew Tang

Tools

Figma
After Effects
Illustrator
Laser Cutter
Arduino

Context

Course Project
5 weeks

My Role

Interaction Design
Physical Prototyping
Video Prototyping
IoTea is an IoT(Internet of Things) tea experience inspired by traditional Chinese Pu’er tea processes, to bridge generational gaps by creating environments for meaningful conversations.

Challenge & Scope

“How can the Internet of Things
improve the wellbeing of the home?”

This was the guiding question for this course project. The “home” could be interpreted broadly and my team explored homes where people are living alone and away from their families.

Research & Synthesis

Initial thoughts + Research directions

People who live alone might...
problems of living alone
Ethnography: We talked to...
people we talked to
We found out...
learnings

Potential initial directions

Direction 1

Designing for the older generation who are cautious about their past.

Direction 2

Designing for singles who live alone to create a better lifestyle.

Direction 3

Designing for family members who live seperately to have a feeling of home.
As we finished up our research we all agreed on the one user group that stood out to us: grandparents.

We all share similar experience about our grandparents having difficult times emotionally opening up.

This was made especially harder due to language barriers, and we decided to engage in this specific space.

Personas

We developed some personas around our research participants according to the decision we made about generational gaps.
persona 1: Mingpersona 2: Yeye

Ideation

Storyboards

We drew out storyboards to flesh out ideas that aim to enable meaningful conversations especially between those with generational gaps.
storyboard compilation
As we finished up our research, we all agreed on the one user group that stood out to us: grandparents. We all share similar experience about our grandparents having difficult times emotionally opening up. This was made especially harder due to language barriers, and we decided to engage in this specific space.
storyboard about tea

Interactions—Pu'er Tea

While researching on the different tea practices, we came upon a particularly fascinating traditional tea practice in the Pu’er region of China. The tray where the tea experience take place has slits to pour out the first round of brewed tea to flush away any impurities in the tea leaves.
pu
We thought the Pu’er tea practices could start up interesting interactions and we sketched an initial idea of what will become our solution: An interactive tea tray that prompts interactions/conversations.
We solidified that initial tea tray idea by drawing out a final storyboard imagining a scenario where conversations happen and help close generational gaps.

Interactions—Pu'er Tea

System diagram

Our imagined tea tray is made of 4 unique components: The tray itself, the teacups, the teapot, and a digital device such as a smartphone that records and processes the experience externally.

User flow

Each occurrences are color-coded by the different touch points (components of the tea experience), and the flow is divided by before, during, and after conversations.

Journey map

Our journey map records the emotions, touch points, actions at the according moments during the tea experience.

Prototyping

Physical Prototyping

Version 1.0

Using a laser cutter and arduino, we prototyped the tea tray. The arduino was used to program LED modules and demonstrate the screen of the interactive display. One problem here was that the screens were too small for our intent, especially to incorporate the potential interactions.

Version 2.0

We decided to use the whole panel where the teacups sit as displays, illuminated from under  the wood panel and through. This opened up more opportunities for interactions involving the placements and movements of the teacups.

Interface & Interactions

Adobe Illustrator

As mentioned, the interface is displayed on the teacup platforms and is interactive. They were designed in Adobe Illustrator and exported for Adobe After Effects. The main interactions involve responding to a question prompted by the tea tray, in the following forms:

Video Prototyping

Adobe After Effects

The imported layers from Illustrator was animated in compositions on After Effects, which was then placed onto the main story video that we scripted and shot.

Mocha AE

We utilized a tracking tool within After Effects called “Mocha AE” to rotoscope (mask out) the hands moving in and out on top of the tea tray, and track the interfaces onto the tea tray.

Next Steps

After delivering the project, we compiled some considerations for further developing the IoTea experience.
  • Saving recordings/sessions on mobile devices.
  • Play and watch a previous session happening on the board.
  • How can these features drive later conversations?
  • Remote capabilities for two people far apart?
  • Crowdsourced questions?
As I conclude, this was a fun and unique project where we got to explore a culturally relevant problem space for all of our teammates, in an unusual interface. Tying a non-traditional digital interface with a traditional analog experience was an inspiring speculative exploration!